Chapter 13: Extra Story: The Protagonist's Character Card (Up to Chapter 6)
However, don't take the attributes too seriously, because spellcasters rely on their brains to fight, not attributes.)
Name: Winters Montagne/Winters Montagne/Yue Dong
Gender: Male
Occupation: Warrior (Level 3) Spellcaster (Level 2)
Innate Ability: Never Tear Card
Handedness: Right-handed
Height: 1.82 meters (barefoot)
Background:
Great Gulf Alliance Country/the Confederate States of Great Sinus
(Enlightenment: The people don't need an emperor, it's the emperor who needs the people. Resolve +1.)
Sea Blue Republic/Venerable Vineta Republic/ Honorable Republic of Veneta
(Mercantilism: Everything in the world has a price. Diplomacy +1)
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Educational Background:
Army Junior School of Vineta Branch
Army Officer Preparatory School
Army Officer School
(Ivory Tower Officer: Street Smarts -4 Tactics +3 Strength +1 Constitution +1)
(The Army's unhealthy obsession with schooling results in most officer school students being from internal promotions.)
Standard Alliance Country Spellcaster Officer Training
(Mass Production Magic War Tool: Unlocks Alliance Spellcaster Skill Tree. Religious Knowledge -4)
(If you believe wine can turn into blood, bread into flesh, you're not a qualified spellcaster.)
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Courses Completed:
General Studies: Rhetoric, History, Mathematics, Geometry, Law, International Law, Old Language, Ancient Language;
Military Science: Tactics, Fortifications, Fortress Tactics, Military Map Drawing and Use, Military History, Terrain, Equine Studies, Hygiene, Accounting;
Military Academics: Horsemanship, Swordsmanship, Weapons, Field Surveying, Field Tactics, Military History Travel, Annual Exercises, Routine Services.
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Active Abilities:
Longsword (A Skilled) (Being routinely thrashed by S-rank swordsmen makes him quite strong in a sense.)
Matchlock Gun (B Proficient) (Here you go, this is the shooting rod; point the muzzle at the enemy, and you can go to war.)
Horse Riding (B Proficient) (I like horses, but I'm too lazy to shovel manure, brush them, or feed them carrots.)
General Weaponry (D Rough Understanding) (Oh~ Ah~ Eh~ So that's how it is, I get it.)
Machinery (A Skilled) (Need to add two more sets of gears for balanced force, so the planetary gears don't break so easily.)
Blasting (B Proficient) (Art is explosion, what mischievous kid doesn't love fireworks?)
Alchemy (E Basic Knowledge) (I hear... maybe... presumably...)
Old Language (B Proficient) (Être seul n'a pas d'importance being single is no big deal.)
Ancient Language (C Unfamiliar) (Ancient language is a dead language, I can manage with a dictionary.)
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Passive Abilities: (The standard for the average person is 3; passive abilities equal to 3 are not specified.)
Historical Knowledge 6 (History +1 Military History Class +1 Military History Travel +1) (Obscure historical knowledge)
Diplomatic Communication 4 (Mercantilism +1) (Trust me, this is to our mutual benefit.)
Religious Knowledge -1 (Standard Senas Spellcaster Officer Training -4) (Eat shit, charlatan!)
Street Smarts -1 (Ivory Tower Officer -4) (If I lose my wallet, I'll go to the guards.)
Tactical Acumen 6 (Military-school background +3) (Grip your weapon tight! No looking back! No retreat!)
Outdoor Survival 2 (Highfalutin -2 City Kid -2 Stomach forged in the military school dining hall +3) (Is this wheat? Oh, it's not wheat.)
Perception 5 (Military Training +2) (From the tattoo on your arm, I deduce you're a sailor.)
Intimidation 4 (Military Status +1) (Let me introduce you to something else: a broad-blade knife!)
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Spellcasting Assessment:
Fire-based Magic: Medium
Kinetic Magic: Weak
Sound-based Magic: Slightly Weak
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Spells That Can Be Cast Effectively:
(Just as a five-year-old could try lifting a hundred-pound barbell, as long as one understands the principles, a spell could be utilized, but the issue is whether it can be used effectively)
Antoine-Laurent's Fire Burning Technique
Antoine-Laurent's Vaporization Spell
Tesla's Luminosity Spell
David's Flash Spell
The Nameless One's Iron Melting Technique
The Flying General's Arrow Flying Spell
The Wright Brothers' Wind Control Technique
Ludwig's Sound Amplification Technique
Axel's Hair Burning Spell
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Character Traits:
Alliance Country Supporter
Although born in the Sea Blue Republic, Winters was educated in The Federated Provinces Republic from a young age and has been deeply influenced by Alliance Country ideals, agreeing that the Alliance government should have more power.
(So is he a patriot or a traitor?)
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Genetics of Venetian People
Fierceness is etched into the DNA of Venetian people.
(Stop carving everything into DNA, you bastard!)
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Respect for Professional Knowledge and Skills
Winters respects people who have professional knowledge and skills, such as mathematicians or swordsmiths.
(You can do what I cannot.)
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Atheist
Spellcasters' powers come from their understanding of the laws of everything, and Winters doesn't believe in the existence of deities.
(Listen up, I'm too lazy to educate you on atheism, and don't you try to push your religious beliefs on me.)
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Lawful Good
Winters is willing to do good deeds, but his military academy education also taught him to respect order.
(It's good to thrust a sword into a bad guy's mouth, but I'd prefer if the judge gave the go-ahead first.)
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Boys' Club
Winters spent ten years in an all-boys boarding school, and he's very skilled at getting along with males, but relatively poor at dealing with females.
(What kind of school is this! You have really done some damage here!)
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Carefree
Winters, naturally lively, even in the darkest and most tragic circumstances, likes to joke and the uncertainty of life, favoring those with a sense of humor.
(Specifically manifests as an uncontrollable desire to make snarky comments)
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The World is a Shoddy Performance
Winters thinks the whole world is a shoddy performance, a world competing to be worse, not better.
(It doesn't matter how miserable I am, as long as my enemies are more miserable than me.)
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Loves Animals
If heaven doesn't have cats, then I'd like to go to a place that does.
(Of course, it would be even better if they didn't shed.)
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Not Very Rigorous Character Attributes: (Added points according to PE rules, plus the skill points provided by character background)
Strength 12 (Base 11 +1 from military academy background) (Winters loves to sleep and avoids all unnecessary physical labor)
Constitution 13 (Base 12 +1 from military academy background) (A constitution of 13 means less likely to fall ill)
Agility 14 (Base 13 +1 from swordsmanship training) (Agility without strength is meaningless, except for running away.)
Perception 15 (Base 13 +2 from spellcaster training) (Intuition is the thing that's most accurate after the fact.)
Intelligence 18 (Base 16 +2 from spellcaster training) (Do you think my extra sleep was for nothing?)
Determination 14 (Base 13 +1 from Enlightenment beliefs) (Is 14 points of determination really that much?)
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(The End)